GOALS is our attempt to give football the game it deserves. A fair game, that is a reflection of football, rather than the football industry. We want to make a game that’s fun right away, without players having to invest a fortune.
It’s a game about winning, but one where victory comes in more forms than simply winning matches. Focus on trick shots, design awesome t-shirts or create an arena that inspires greatness. No two players will be on the same journey.
GOALS is for everyone, like football can and should be. It’s for the casuals and the pros. For the players, the managers and the fans. It’s for the designers, the audience and the divas. For everyone who loves the game itself or anything surrounding it. GOALS is football.
Do you want to be part of creating the game football deserves? And making sure everyone can enjoy GOALS around the world? As our Senior Developer Experience Engineer, you will play a key part in this by developing and optimizing the workflows for both engineers and content creators, to enable them to do their best for our multiplayer football game.
You will work with a team of programmers, in close collaboration with tech artists, artists, and designers, to ensure the visual fidelity, performance, and efficiency of our game.
We use Unreal Engine 5.
At GOALS you will:
Drive the vision for developer and content creator's workflows, collaborating, and aligning with team members within the project and studio.
Optimize and develop workflows in the game engine and data pipelines.
Dive deep into the realm of memory and performance analysis (with regard to our workflows), ensuring our systems perform seamlessly.
Share your knowledge and expertise by mentoring fellow engineering team members, fostering growth and innovation within the team.
Ideally, you have:
5+ years of professional experience as a pipeline, render or engine programmer.
Deep understanding of what it takes to create very efficient workflows for both developers and content creators.
Experience in building workflows both in-engine and outside of the core engine.
Strong C++ and software design skills, including experience working in multithreaded and memory-constrained environments.
Strong C# experience in building tooling and infrastructure.
About the employment
The position is permanent, starting with 6 months of probationary employment. You can work from our Stockholm office, fully remote or hybrid. It is important that you are able to communicate unhindered in verbal/written English. For this position we do not offer relocation assistance.
In addition to opportunities for creative impact and professional growth, working at GOALS has many other benefits like occupational pension, 30 days PTO, flexible work hours, stock options, and more. Learn more here.
For this role, we would like you to include:
LinkedIn profile, CV, or any other document that shows your experience
Link to your Github(if applicable)
We strongly encourage you to apply even if you don’t feel that you tick all the boxes. You just might be exactly what we need, even if we haven’t understood it yet. GOALS is still a young company and we change quickly. But one thing that never changes is our conviction that we need a diverse studio environment, filled with different perspectives and skills
We're making a football game. GOALS is for everyone, like football can and should be. It’s for the casuals and the pros. For the players, the managers and the fans. It’s for the designers, the audience and the divas. For everyone who loves the game itself or anything surrounding it. GOALS is football.